fix: Fixes curses and spell effects (#1112)

* * Fix statmod naming mismatch: everything in code searches for "[Magic] {type} Offset" but stat reductions are being added as "[Magic] {type} Curse"

* Clarifies and cleans up curses

* Fixes blood oath

* * NobleSacrifice remove all curses in one go

* Dont need a method

* Fix extra parentheses

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
This commit is contained in:
mark1145 2022-07-08 16:59:46 +10:00 • committed by GitHub
parent ad0e1702a3
commit bd4e6fc30e
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10 changed files with 126 additions and 126 deletions

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@ -41,12 +41,15 @@ namespace Server.Items
public static bool IsWounded(Mobile m) => _table.ContainsKey(m);
private static void StopTimer(Mobile m)
private static bool StopTimer(Mobile m)
{
if (_table.Remove(m, out var timerToken))
{
timerToken.Cancel();
return true;
}
return false;
}
public static void BeginWound(Mobile m, TimeSpan duration)
@ -58,11 +61,16 @@ namespace Server.Items
m.YellowHealthbar = true;
}
public static void EndWound(Mobile m)
public static bool EndWound(Mobile m)
{
StopTimer(m);
m.YellowHealthbar = false;
m.SendLocalizedMessage(1060208); // You are no longer mortally wounded.
if (StopTimer(m))
{
m.YellowHealthbar = false;
m.SendLocalizedMessage(1060208); // You are no longer mortally wounded.
return true;
}
return false;
}
}
}