fix: Fixes curses and spell effects (#1112)
* * Fix statmod naming mismatch: everything in code searches for "[Magic] {type} Offset" but stat reductions are being added as "[Magic] {type} Curse"
* Clarifies and cleans up curses
* Fixes blood oath
* * NobleSacrifice remove all curses in one go
* Dont need a method
* Fix extra parentheses
Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
This commit is contained in:
parent
ad0e1702a3
commit
bd4e6fc30e
10 changed files with 126 additions and 126 deletions
|
|
@ -303,7 +303,7 @@ namespace Server.Spells
|
|||
public static bool AddStatBonus(Mobile caster, Mobile target, StatType type, int bonus, TimeSpan duration)
|
||||
{
|
||||
var offset = bonus;
|
||||
var name = $"[Magic] {type} Offset";
|
||||
var name = $"[Magic] {type} Buff";
|
||||
|
||||
var mod = target.GetStatMod(name);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue