fix: Fixes curses and spell effects (#1112)
* * Fix statmod naming mismatch: everything in code searches for "[Magic] {type} Offset" but stat reductions are being added as "[Magic] {type} Curse"
* Clarifies and cleans up curses
* Fixes blood oath
* * NobleSacrifice remove all curses in one go
* Dont need a method
* Fix extra parentheses
Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
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10 changed files with 126 additions and 126 deletions
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@ -71,15 +71,17 @@ namespace Server.Spells.Necromancy
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public static void ClearMindRotScalar(Mobile m)
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public static bool ClearMindRotScalar(Mobile m)
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{
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if (_table.Remove(m, out var tmpB))
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{
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tmpB.m_MRExpireTimer.Stop();
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m.SendLocalizedMessage(1060872); // Your mind feels normal again.
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BuffInfo.RemoveBuff(m, BuffIcon.Mindrot);
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return true;
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}
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BuffInfo.RemoveBuff(m, BuffIcon.Mindrot);
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return false;
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}
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public static bool HasMindRotScalar(Mobile m) => _table.ContainsKey(m);
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@ -127,7 +129,6 @@ namespace Server.Spells.Necromancy
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if (m_Target.Deleted || !m_Target.Alive || Core.Now >= m_End)
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{
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MindRotSpell.ClearMindRotScalar(m_Target);
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Stop();
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}
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}
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}
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