fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -67,6 +67,12 @@ public static class ServerConfiguration
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return Enum.TryParse(strValue, out T value) ? value : defaultValue;
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}
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public static double GetSetting(string key, double defaultValue)
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{
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m_Settings.Settings.TryGetValue(key, out var strValue);
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return double.TryParse(strValue, out var value) ? value : defaultValue;
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}
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public static T? GetSetting<T>(string key) where T : struct, Enum
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{
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if (!m_Settings.Settings.TryGetValue(key, out var strValue))
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@ -168,6 +174,24 @@ public static class ServerConfiguration
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return value;
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}
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public static double GetOrUpdateSetting(string key, double defaultValue)
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{
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double value;
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if (m_Settings.Settings.TryGetValue(key, out var strValue))
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{
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value = double.TryParse(strValue, out value) ? value : defaultValue;
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}
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else
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{
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SetSetting(key, (value = defaultValue).ToString());
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}
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return value;
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}
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public static void SetSetting(string key, double value) => SetSetting(key, value.ToString());
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public static void SetSetting(string key, TimeSpan value) => SetSetting(key, value.ToString());
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public static void SetSetting(string key, int value) => SetSetting(key, value.ToString());
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