fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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[Constructible]
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public UnholyFamiliar()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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: base(AIType.AI_Melee)
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{
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Body = 99;
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BaseSoundID = 0xE5;
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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[Constructible]
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public UnholySteed()
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: base("a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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: base("a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1)
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{
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SetStr(496, 525);
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SetDex(86, 105);
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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[Constructible]
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public HolyFamiliar()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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: base(AIType.AI_Melee)
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{
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Body = 100;
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BaseSoundID = 0xE5;
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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[Constructible]
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public HolySteed()
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: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1)
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{
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SetStr(496, 525);
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SetDex(86, 105);
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