fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -180,7 +180,7 @@ namespace Server.Engines.MLQuests.Definitions
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{
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[Constructible]
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public Jamal()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.2, 0.4)
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: base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the Fisherman";
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Body = 400;
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@ -224,7 +224,7 @@ namespace Server.Engines.MLQuests.Definitions
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{
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[Constructible]
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public Iosep()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.2, 0.4)
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: base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the Exporter";
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Body = 400;
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