fix: Fixes NPC slowness. (#955)

* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
This commit is contained in:
Kamron Batman 2022-03-10 22:55:06 -08:00 • committed by GitHub
parent 44bd129734
commit bdee7bc671
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
357 changed files with 767 additions and 962 deletions

View file

@ -276,7 +276,7 @@ namespace Server.Engines.Events
private readonly Mobile m_From;
public NaughtyTwin(Mobile from)
: base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4)
: base(AIType.AI_Melee, FightMode.None)
{
if (TrickOrTreat.CheckMobile(from))
{

View file

@ -8,7 +8,7 @@
public partial class CreepyCake : Food
{
[Constructible]
public CreepyCake() : base(0x9e9, 1) => Hue = 0x3E4;
public CreepyCake() : base(0x9e9) => Hue = 0x3E4;
public override string DefaultName => "Creepy Cake";
}

View file

@ -4,7 +4,7 @@
public partial class MrPlainsCookies : Food
{
[Constructible]
public MrPlainsCookies() : base(0x160C, 1)
public MrPlainsCookies() : base(0x160C)
{
Weight = 1.0;
FillFactor = 4;

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
{
[Constructible]
public PumpkinHead()
: base(Utility.RandomBool() ? AIType.AI_Melee : AIType.AI_Mage, FightMode.Closest, 10, 1, 0.05, 0.1)
: base(Utility.RandomBool() ? AIType.AI_Melee : AIType.AI_Mage)
{
Body = 1246 + Utility.Random(2);

View file

@ -169,7 +169,7 @@ namespace Server.Engines.Events
public override string DefaultName => _deadPlayer != null ? $"{_deadPlayer.Name}'s Zombie Skeleton" : "Zombie Skeleton";
public ZombieSkeleton(PlayerMobile player = null)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
: base(AIType.AI_Melee)
{
_deadPlayer = player;