fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -534,7 +534,7 @@ namespace Server.Items
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public class Cake : Food
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{
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[Constructible]
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public Cake() : base(0x9E9, 1)
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public Cake() : base(0x9E9)
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{
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Stackable = false;
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Weight = 1.0;
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@ -591,7 +591,7 @@ namespace Server.Items
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public class Cookies : Food
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{
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[Constructible]
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public Cookies() : base(0x160b, 1)
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public Cookies() : base(0x160b)
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{
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Stackable = Core.ML;
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Weight = 1.0;
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@ -620,7 +620,7 @@ namespace Server.Items
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public class Muffins : Food
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{
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[Constructible]
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public Muffins() : base(0x9eb, 1)
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public Muffins() : base(0x9eb)
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{
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Stackable = false;
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Weight = 1.0;
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@ -650,7 +650,7 @@ namespace Server.Items
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public class CheesePizza : Food
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{
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[Constructible]
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public CheesePizza() : base(0x1040, 1)
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public CheesePizza() : base(0x1040)
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{
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Stackable = false;
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Weight = 1.0;
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@ -681,7 +681,7 @@ namespace Server.Items
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public class SausagePizza : Food
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{
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[Constructible]
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public SausagePizza() : base(0x1040, 1)
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public SausagePizza() : base(0x1040)
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{
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Stackable = false;
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Weight = 1.0;
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@ -712,7 +712,7 @@ namespace Server.Items
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public class FruitPie : Food
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{
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[Constructible]
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public FruitPie() : base(0x1041, 1)
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public FruitPie() : base(0x1041)
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{
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Stackable = false;
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Weight = 1.0;
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@ -743,7 +743,7 @@ namespace Server.Items
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public class MeatPie : Food
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{
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[Constructible]
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public MeatPie() : base(0x1041, 1)
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public MeatPie() : base(0x1041)
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{
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Stackable = false;
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Weight = 1.0;
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@ -774,7 +774,7 @@ namespace Server.Items
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public class PumpkinPie : Food
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{
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[Constructible]
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public PumpkinPie() : base(0x1041, 1)
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public PumpkinPie() : base(0x1041)
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{
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Stackable = false;
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Weight = 1.0;
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@ -805,7 +805,7 @@ namespace Server.Items
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public class ApplePie : Food
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{
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[Constructible]
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public ApplePie() : base(0x1041, 1)
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public ApplePie() : base(0x1041)
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{
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Stackable = false;
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Weight = 1.0;
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@ -836,7 +836,7 @@ namespace Server.Items
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public class PeachCobbler : Food
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{
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[Constructible]
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public PeachCobbler() : base(0x1041, 1)
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public PeachCobbler() : base(0x1041)
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{
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Stackable = false;
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Weight = 1.0;
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@ -867,7 +867,7 @@ namespace Server.Items
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public class Quiche : Food
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{
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[Constructible]
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public Quiche() : base(0x1041, 1)
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public Quiche() : base(0x1041)
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{
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Stackable = Core.ML;
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Weight = 1.0;
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