fix: Fixes NPC slowness. (#955)

* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
This commit is contained in:
Kamron Batman 2022-03-10 22:55:06 -08:00 • committed by GitHub
parent 44bd129734
commit bdee7bc671
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GPG key ID: 4AEE18F83AFDEB23
357 changed files with 767 additions and 962 deletions

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@ -534,7 +534,7 @@ namespace Server.Items
public class Cake : Food
{
[Constructible]
public Cake() : base(0x9E9, 1)
public Cake() : base(0x9E9)
{
Stackable = false;
Weight = 1.0;
@ -591,7 +591,7 @@ namespace Server.Items
public class Cookies : Food
{
[Constructible]
public Cookies() : base(0x160b, 1)
public Cookies() : base(0x160b)
{
Stackable = Core.ML;
Weight = 1.0;
@ -620,7 +620,7 @@ namespace Server.Items
public class Muffins : Food
{
[Constructible]
public Muffins() : base(0x9eb, 1)
public Muffins() : base(0x9eb)
{
Stackable = false;
Weight = 1.0;
@ -650,7 +650,7 @@ namespace Server.Items
public class CheesePizza : Food
{
[Constructible]
public CheesePizza() : base(0x1040, 1)
public CheesePizza() : base(0x1040)
{
Stackable = false;
Weight = 1.0;
@ -681,7 +681,7 @@ namespace Server.Items
public class SausagePizza : Food
{
[Constructible]
public SausagePizza() : base(0x1040, 1)
public SausagePizza() : base(0x1040)
{
Stackable = false;
Weight = 1.0;
@ -712,7 +712,7 @@ namespace Server.Items
public class FruitPie : Food
{
[Constructible]
public FruitPie() : base(0x1041, 1)
public FruitPie() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
@ -743,7 +743,7 @@ namespace Server.Items
public class MeatPie : Food
{
[Constructible]
public MeatPie() : base(0x1041, 1)
public MeatPie() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
@ -774,7 +774,7 @@ namespace Server.Items
public class PumpkinPie : Food
{
[Constructible]
public PumpkinPie() : base(0x1041, 1)
public PumpkinPie() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
@ -805,7 +805,7 @@ namespace Server.Items
public class ApplePie : Food
{
[Constructible]
public ApplePie() : base(0x1041, 1)
public ApplePie() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
@ -836,7 +836,7 @@ namespace Server.Items
public class PeachCobbler : Food
{
[Constructible]
public PeachCobbler() : base(0x1041, 1)
public PeachCobbler() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
@ -867,7 +867,7 @@ namespace Server.Items
public class Quiche : Food
{
[Constructible]
public Quiche() : base(0x1041, 1)
public Quiche() : base(0x1041)
{
Stackable = Core.ML;
Weight = 1.0;