fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -13,7 +13,7 @@ namespace Server.Items
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{
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}
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public CandyCane(int itemID) : base(itemID, 1)
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public CandyCane(int itemID) : base(itemID)
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{
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Stackable = false;
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LootType = LootType.Blessed;
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@ -126,7 +126,7 @@ namespace Server.Items
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[Constructible]
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public GingerBreadCookie()
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: base(Utility.RandomBool() ? 0x2be1 : 0x2be2, 1)
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: base(Utility.RandomBool() ? 0x2be1 : 0x2be2)
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{
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Stackable = false;
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LootType = LootType.Blessed;
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@ -65,7 +65,7 @@ namespace Server.Items
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public class Spam : Food
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{
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[Constructible]
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public Spam() : base(0x1044, 1)
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public Spam() : base(0x1044)
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{
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Stackable = false;
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LootType = LootType.Blessed;
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