fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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// public override bool IsInvulnerable => true; // TODO: Wailing banshees are NOT invulnerable, are any of the others?
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public BaseTalismanSummon() : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4)
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public BaseTalismanSummon() : base(AIType.AI_Melee, FightMode.None)
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{
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// TODO: Stats/skills
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}
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