fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -103,7 +103,7 @@ namespace Server.Items
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{
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int damage = Utility.RandomMinMax(15, 35);
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AOS.Damage(From, From, damage, false, 0, 0, 0, 0, 0, 0, 100, false, false, false);
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AOS.Damage(From, From, damage, false, 0, 0, 0, 0, 0, 0, 100);
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}
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}
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}
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