fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -3,7 +3,7 @@ namespace Server.Mobiles
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public class Bull : BaseCreature
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{
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[Constructible]
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public Bull() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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public Bull() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = Utility.RandomList(0xE8, 0xE9);
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BaseSoundID = 0x64;
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Cow : BaseCreature
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{
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[Constructible]
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public Cow() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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public Cow() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = Utility.RandomList(0xD8, 0xE7);
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BaseSoundID = 0x78;
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