fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -3,7 +3,7 @@ namespace Server.Mobiles
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public class Cougar : BaseCreature
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{
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[Constructible]
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public Cougar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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public Cougar() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 63;
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BaseSoundID = 0x73;
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@ -4,7 +4,7 @@ namespace Server.Mobiles
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public class HellCat : BaseCreature
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{
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[Constructible]
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public HellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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public HellCat() : base(AIType.AI_Melee)
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{
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Body = 0xC9;
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Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
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@ -3,7 +3,7 @@ namespace Server.Mobiles
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public class Panther : BaseCreature
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{
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[Constructible]
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public Panther() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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public Panther() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 0xD6;
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Hue = 0x901;
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@ -4,7 +4,7 @@ namespace Server.Mobiles
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public class PredatorHellCat : BaseCreature
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{
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[Constructible]
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public PredatorHellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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public PredatorHellCat() : base(AIType.AI_Melee)
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{
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Body = 127;
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BaseSoundID = 0xBA;
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@ -4,7 +4,7 @@ namespace Server.Mobiles
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public class SnowLeopard : BaseCreature
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{
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[Constructible]
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public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = Utility.RandomList(64, 65);
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BaseSoundID = 0x73;
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