fix: Fixes NPC slowness. (#955)

* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
This commit is contained in:
Kamron Batman 2022-03-10 22:55:06 -08:00 • committed by GitHub
parent 44bd129734
commit bdee7bc671
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GPG key ID: 4AEE18F83AFDEB23
357 changed files with 767 additions and 962 deletions

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@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public abstract class BaseShieldGuard : BaseCreature
{
public BaseShieldGuard() : base(AIType.AI_Melee, FightMode.Aggressor, 14, 1, 0.8, 1.6)
public BaseShieldGuard() : base(AIType.AI_Melee, FightMode.Aggressor, 14)
{
InitStats(1000, 1000, 1000);
Title = "the guard";