fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
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357 changed files with 767 additions and 962 deletions
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@ -128,7 +128,7 @@ namespace Server.Mobiles
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{
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private Mobile m_Caster;
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public Clone(Mobile caster) : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4)
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public Clone(Mobile caster) : base(AIType.AI_Melee, FightMode.None)
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{
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m_Caster = caster;
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@ -3,7 +3,7 @@ namespace Server.Mobiles
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public class ArcaneFey : BaseCreature
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{
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[Constructible]
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public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
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public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil)
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{
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Name = NameList.RandomName("pixie");
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Body = 128;
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@ -3,7 +3,7 @@ namespace Server.Mobiles
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public class ArcaneFiend : BaseCreature
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{
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[Constructible]
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public ArcaneFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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public ArcaneFiend() : base(AIType.AI_Mage)
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{
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Body = 74;
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BaseSoundID = 422;
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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[Constructible]
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public NatureFury()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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: base(AIType.AI_Melee)
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{
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Body = 0x33;
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Hue = 0x4001;
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