fix: Fixes NPC slowness. (#955)

* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
This commit is contained in:
Kamron Batman 2022-03-10 22:55:06 -08:00 • committed by GitHub
parent 44bd129734
commit bdee7bc671
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
357 changed files with 767 additions and 962 deletions

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@ -128,7 +128,7 @@ namespace Server.Mobiles
{
private Mobile m_Caster;
public Clone(Mobile caster) : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4)
public Clone(Mobile caster) : base(AIType.AI_Melee, FightMode.None)
{
m_Caster = caster;

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@ -3,7 +3,7 @@ namespace Server.Mobiles
public class ArcaneFey : BaseCreature
{
[Constructible]
public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil)
{
Name = NameList.RandomName("pixie");
Body = 128;

View file

@ -3,7 +3,7 @@ namespace Server.Mobiles
public class ArcaneFiend : BaseCreature
{
[Constructible]
public ArcaneFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
public ArcaneFiend() : base(AIType.AI_Mage)
{
Body = 74;
BaseSoundID = 422;

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
{
[Constructible]
public NatureFury()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
: base(AIType.AI_Melee)
{
Body = 0x33;
Hue = 0x4001;