fix: Fixes PlayerConstructed stacking/BODs (#2579)
### Summary * Removes player constructed as a requirement for BODs. * When two items stack and they don't match player constructed flags, the resulting stack loses the flag.
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3 changed files with 7 additions and 48 deletions
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@ -137,11 +137,7 @@ public abstract partial class SmallBOD : BaseBOD
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{
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var material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
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if (!item.PlayerConstructed)
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{
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from.SendLocalizedMessage(1045169); // The item is not in the request.
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}
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else if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite && material != Material)
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if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite && material != Material)
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{
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from.SendLocalizedMessage(1045168); // The item is not made from the requested ore.
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}
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