fix: Fixes PlayerConstructed stacking/BODs (#2579)
### Summary * Removes player constructed as a requirement for BODs. * When two items stack and they don't match player constructed flags, the resulting stack loses the flag.
This commit is contained in:
parent
2dbaa87377
commit
be3a08513f
3 changed files with 7 additions and 48 deletions
|
|
@ -24,26 +24,6 @@ public class PlayerConstructedStackingTests
|
|||
private static StackableItem MakeStack(Serial serial, int amount, bool playerConstructed) =>
|
||||
new(serial) { Amount = amount, PlayerConstructed = playerConstructed };
|
||||
|
||||
[Fact]
|
||||
public void CanStackWith_IsFalseWhenProvenanceDiffers()
|
||||
{
|
||||
var bought = MakeStack((Serial)0x1, 5, false);
|
||||
var crafted = MakeStack((Serial)0x2, 5, true);
|
||||
|
||||
try
|
||||
{
|
||||
// Both orders must fail. Whichever is the receiver decides the merged pile's flag,
|
||||
// so allowing either one means the result is decided by drag direction.
|
||||
Assert.False(bought.CanStackWith(crafted));
|
||||
Assert.False(crafted.CanStackWith(bought));
|
||||
}
|
||||
finally
|
||||
{
|
||||
bought.Delete();
|
||||
crafted.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(false)]
|
||||
[InlineData(true)]
|
||||
|
|
@ -63,27 +43,6 @@ public class PlayerConstructedStackingTests
|
|||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StackWith_RefusesToMergeAcrossProvenance()
|
||||
{
|
||||
var bought = MakeStack((Serial)0x1, 5, false);
|
||||
var crafted = MakeStack((Serial)0x2, 5, true);
|
||||
|
||||
try
|
||||
{
|
||||
Assert.False(bought.StackWith(null, crafted, false));
|
||||
Assert.Equal(5, bought.Amount);
|
||||
Assert.Equal(5, crafted.Amount);
|
||||
Assert.False(bought.PlayerConstructed);
|
||||
Assert.False(crafted.Deleted);
|
||||
}
|
||||
finally
|
||||
{
|
||||
bought.Delete();
|
||||
crafted.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(false)]
|
||||
[InlineData(true)]
|
||||
|
|
|
|||
|
|
@ -2350,7 +2350,6 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
|
|||
dropped.ItemID == ItemID &&
|
||||
dropped.Hue == Hue &&
|
||||
dropped.Name == Name &&
|
||||
dropped.PlayerConstructed == PlayerConstructed &&
|
||||
dropped.Amount + Amount <= 60000 &&
|
||||
dropped != this;
|
||||
|
||||
|
|
@ -2369,6 +2368,11 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
|
|||
}
|
||||
|
||||
Amount += dropped.Amount;
|
||||
if (PlayerConstructed != dropped.PlayerConstructed)
|
||||
{
|
||||
PlayerConstructed = false;
|
||||
}
|
||||
|
||||
dropped.Delete();
|
||||
|
||||
if (playSound && from != null)
|
||||
|
|
@ -3451,7 +3455,7 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
|
|||
for (var i = 0; i < props.Length; i++)
|
||||
{
|
||||
var p = props[i];
|
||||
if (p.GetCustomAttribute(typeof(IgnoreDupeAttribute), true) != null || !p.CanRead || !p.CanWrite)
|
||||
if (p.GetCustomAttribute<IgnoreDupeAttribute>(true) != null || !p.CanRead || !p.CanWrite)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -137,11 +137,7 @@ public abstract partial class SmallBOD : BaseBOD
|
|||
{
|
||||
var material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
|
||||
|
||||
if (!item.PlayerConstructed)
|
||||
{
|
||||
from.SendLocalizedMessage(1045169); // The item is not in the request.
|
||||
}
|
||||
else if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite && material != Material)
|
||||
if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite && material != Material)
|
||||
{
|
||||
from.SendLocalizedMessage(1045168); // The item is not made from the requested ore.
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue