Core.TickCount for some AI actions
Correction in NewAsyncSockets
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92aeef0297
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be920e0c31
5 changed files with 19 additions and 17 deletions
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@ -1999,9 +1999,9 @@ namespace Server.Mobiles
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return delay;
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}
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private DateTime m_NextMove;
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private int m_NextMove;
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public DateTime NextMove
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public int NextMove
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{
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get { return m_NextMove; }
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set { m_NextMove = value; }
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@ -2009,7 +2009,7 @@ namespace Server.Mobiles
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public virtual bool CheckMove()
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{
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return (DateTime.UtcNow >= m_NextMove);
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return (Core.TickCount - m_NextMove >= 0);
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}
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public virtual bool DoMove(Direction d)
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@ -2036,12 +2036,12 @@ namespace Server.Mobiles
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// This makes them always move one step, never any direction changes
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m_Mobile.Direction = d;
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TimeSpan delay = TimeSpan.FromSeconds(TransformMoveDelay(m_Mobile.CurrentSpeed));
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int delay = (int)(TransformMoveDelay(m_Mobile.CurrentSpeed) * 1000);
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m_NextMove += delay;
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if (m_NextMove < DateTime.UtcNow)
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m_NextMove = DateTime.UtcNow;
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if (Core.TickCount - m_NextMove > 0)
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m_NextMove = Core.TickCount;
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m_Mobile.Pushing = false;
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@ -2470,13 +2470,13 @@ namespace Server.Mobiles
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return false;
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}
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if (m_Mobile.NextReacquireTime > DateTime.UtcNow)
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if (Core.TickCount - m_Mobile.NextReacquireTime < 0)
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{
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m_Mobile.FocusMob = null;
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return false;
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}
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m_Mobile.NextReacquireTime = DateTime.UtcNow + m_Mobile.ReacquireDelay;
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m_Mobile.NextReacquireTime = Core.TickCount + (int)m_Mobile.ReacquireDelay.TotalMilliseconds;
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m_Mobile.DebugSay("Acquiring...");
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