Core.TickCount for some AI actions
Correction in NewAsyncSockets
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5 changed files with 19 additions and 17 deletions
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@ -129,7 +129,7 @@ namespace Server.Mobiles
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Animate( 111, 5, 1, true, false, 0 ); // Do a little dance...
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if ( AIObject != null )
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AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds( 1.0 );
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AIObject.NextMove = Core.TickCount + 1000;
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if ( list.Count >= 3 )
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{
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@ -140,7 +140,7 @@ namespace Server.Mobiles
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dancer.Animate( 111, 5, 1, true, false, 0 ); // Get down tonight...
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if ( dancer.AIObject != null )
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dancer.AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds( 1.0 );
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dancer.AIObject.NextMove = Core.TickCount + 1000;
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}
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( EndSavageDance ) );
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