Core.TickCount for some AI actions

Correction in NewAsyncSockets
This commit is contained in:
Mark Sturgill 2013-10-06 17:21:40 -07:00
parent 92aeef0297
commit be920e0c31
5 changed files with 19 additions and 17 deletions

View file

@ -129,7 +129,7 @@ namespace Server.Mobiles
Animate( 111, 5, 1, true, false, 0 ); // Do a little dance...
if ( AIObject != null )
AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds( 1.0 );
AIObject.NextMove = Core.TickCount + 1000;
if ( list.Count >= 3 )
{
@ -140,7 +140,7 @@ namespace Server.Mobiles
dancer.Animate( 111, 5, 1, true, false, 0 ); // Get down tonight...
if ( dancer.AIObject != null )
dancer.AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds( 1.0 );
dancer.AIObject.NextMove = Core.TickCount + 1000;
}
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( EndSavageDance ) );