fix: Fixes client crash while selling items to NPC (#1296)
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4 changed files with 19 additions and 12 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Network;
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using Xunit;
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@ -18,14 +19,14 @@ namespace Server.Tests.Network
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var item2 = new Item(World.NewItem) { Name = "Second Item" };
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var item3 = new Item(World.NewItem);
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var sellStates = new List<SellItemState>
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var sellStates = new HashSet<SellItemState>
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{
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new(item1, 100, "Item 1"),
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new(item2, 100000, "Item 2"),
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new(item3, 1, "Item 3")
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};
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var expected = new VendorSellList(vendor, sellStates).Compile();
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var expected = new VendorSellList(vendor, sellStates.ToList()).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendVendorSellList(vendor.Serial, sellStates);
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