fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
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<PackageReference Include="Serilog.Sinks.Async" Version="1.5.0" />
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<PackageReference Include="Serilog.Sinks.Console" Version="4.0.0" />
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<PackageReference Include="Nerdbank.GitVersioning" Condition="!Exists('packages.config')">
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<Version>3.4.231</Version>
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<Version>3.4.240</Version>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<AdditionalFiles Include=".\Rules.ruleset" />
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