fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
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80 changed files with 2654 additions and 1409 deletions
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Distribution/Data/Professions/all-profession-skill-names.txt
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Distribution/Data/Professions/all-profession-skill-names.txt
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Alchemy,
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Anatomy,
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AnimalLore,
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ItemID,
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ArmsLore,
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Parrying,
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Begging,
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Blacksmith,
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Bowcraft,
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Peacemaking,
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Camping,
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Carpentry,
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Cartography,
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Cooking,
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DetectHidden,
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Enticement,
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EvaluateIntelligence,
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Healing,
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Fishing,
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ForensicEvaluation,
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Herding,
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Hiding,
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Provocation,
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Inscription,
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Lockpicking,
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Magery,
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ResistingSpells,
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Tactics,
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Snooping,
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Musicianship,
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Poisoning,
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Archery,
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SpiritSpeak,
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Stealing,
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Tailoring,
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AnimalTaming,
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TasteIdentification,
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Tinkering,
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Tracking,
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Veterinary,
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Swordsmanship,
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MaceFighting,
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Fencing,
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Wrestling,
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Lumberjacking,
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Mining,
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Meditation,
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Stealth,
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Disarm,
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Necromancy,
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Focus,
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Chivalry,
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Bushido,
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Ninjitsu,
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Spellweaving,
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Mysticism,
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Imbuing,
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Throwing
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