fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
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80 changed files with 2654 additions and 1409 deletions
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@ -158,6 +158,30 @@ namespace Server
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public class ExpansionInfo
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{
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public static string GetEraFolder(string parentDirectory)
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{
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var expansion = Core.Expansion;
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var folders = Directory.GetDirectories(
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parentDirectory,
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"*",
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new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive }
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);
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while (expansion-- >= 0)
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{
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foreach (var folder in folders)
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{
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var di = new DirectoryInfo(folder);
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if (di.Name.InsensitiveEquals(expansion.ToString()))
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{
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return folder;
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}
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}
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}
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return null;
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}
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static ExpansionInfo()
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{
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var path = Path.Combine(Core.BaseDirectory, "Data/expansion.json");
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