fix: Updates professions & new player gargish equipment (#819)

* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
This commit is contained in:
Kamron Batman 2021-10-16 10:48:58 -07:00 • committed by GitHub
parent 7361c9158b
commit bfbe2a6512
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80 changed files with 2654 additions and 1409 deletions

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@ -158,6 +158,30 @@ namespace Server
public class ExpansionInfo
{
public static string GetEraFolder(string parentDirectory)
{
var expansion = Core.Expansion;
var folders = Directory.GetDirectories(
parentDirectory,
"*",
new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive }
);
while (expansion-- >= 0)
{
foreach (var folder in folders)
{
var di = new DirectoryInfo(folder);
if (di.Name.InsensitiveEquals(expansion.ToString()))
{
return folder;
}
}
}
return null;
}
static ExpansionInfo()
{
var path = Path.Combine(Core.BaseDirectory, "Data/expansion.json");