fix: Updates professions & new player gargish equipment (#819)

* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
This commit is contained in:
Kamron Batman 2021-10-16 10:48:58 -07:00 committed by GitHub
parent 7361c9158b
commit bfbe2a6512
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80 changed files with 2654 additions and 1409 deletions

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@ -11,6 +11,9 @@
<ProjectReference Include="..\Server\Server.csproj" />
<ProjectReference Include="..\UOContent\UOContent.csproj" />
<DataFiles Include="$(SolutionDir)\Distribution\Data\**" />
<DataFiles Update="..\..\Distribution\Data\Professions\LBR\prof.txt">
<Link>Data\Professions\LBR\prof.txt</Link>
</DataFiles>
</ItemGroup>
<Target Name="CopyData" AfterTargets="AfterBuild">
<Copy SourceFiles="@(DataFiles)" DestinationFolder="$(OutDir)\Data\%(RecursiveDir)" />