fix: Updates professions & new player gargish equipment (#819)

* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
This commit is contained in:
Kamron Batman 2021-10-16 10:48:58 -07:00 • committed by GitHub
parent 7361c9158b
commit bfbe2a6512
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80 changed files with 2654 additions and 1409 deletions

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@ -35,7 +35,7 @@ namespace Server.Engines.Craft
public override double GetChanceAtMin(CraftItem item)
{
if (item.NameNumber == 1044258 || item.NameNumber == 1046445) // potion keg and faction trap removal kit
if (item.NameNumber is 1044258 or 1046445) // potion keg and faction trap removal kit
{
return 0.5; // 50%
}