fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
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80 changed files with 2654 additions and 1409 deletions
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@ -35,7 +35,7 @@ namespace Server.Engines.Craft
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public override double GetChanceAtMin(CraftItem item)
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{
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if (item.NameNumber == 1044258 || item.NameNumber == 1046445) // potion keg and faction trap removal kit
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if (item.NameNumber is 1044258 or 1046445) // potion keg and faction trap removal kit
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{
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return 0.5; // 50%
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}
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