fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
This commit is contained in:
parent
7361c9158b
commit
bfbe2a6512
80 changed files with 2654 additions and 1409 deletions
24
Projects/UOContent/Items/Weapons/Axes/DualShortAxes.cs
Normal file
24
Projects/UOContent/Items/Weapons/Axes/DualShortAxes.cs
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0x8FD, 0x4068)]
|
||||
[Serializable(0)]
|
||||
public partial class DualShortAxes : BaseAxe
|
||||
{
|
||||
[Constructible]
|
||||
public DualShortAxes() : base(0x8FD)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.InfectiousStrike;
|
||||
public override int AosStrengthReq => 35;
|
||||
public override int AosMinDamage => 14;
|
||||
public override int AosMaxDamage => 17;
|
||||
public override float MlSpeed => 3.00f;
|
||||
|
||||
public override int InitMinHits => 31;
|
||||
public override int InitMaxHits => 110;
|
||||
|
||||
public override int RequiredRaces => Race.AllowGargoylesOnly;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue