feat(spawners): virtual OnTick; SpawnerDto carries the group flag (#2640)
## Summary Two small additive changes a derived spawner needs. - **`BaseSpawner.OnTick()` is now `virtual`.** A subclass that gates spawning on external state (time windows, event triggers) must gate *timer* spawns without gating the manual `Spawn()` API, and `OnTick` is the only place the two paths differ: it is the timer callback and `Spawn()` is both what it calls and what commands and scripts call. Cost: one virtual dispatch on the existing timer callback; no change to stock behaviour. - **`group` in the JSON DTO.** `BaseSpawner.Group` (all dead, then respawn) is binary-persisted but was missing from `SpawnerDto`, so it did not survive export/import. Added to the abstract record after `spawnLocationIsHome`, assigned in `ApplyDto` after `InitSpawn` (which resets it), and exported by the three stock `ToDto` implementations. ## Test plan - [x] A derived spawner overriding `OnTick` with a closed gate: `OnTick()` spawns nothing; manual `Spawn()` still spawns and does not pass through `OnTick`. - [x] DTO round trip with `Group = true` carries `group` and restores it on `ToSpawner()`. - [x] `UOContent.Tests` full suite green. - [ ] CI
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7 changed files with 99 additions and 6 deletions
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@ -822,7 +822,11 @@ public abstract partial class BaseSpawner : Item, ISpawner
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return remove && Spawned.Remove(spawned);
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}
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public void OnTick()
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/// <summary>
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/// Timer callback. Override to gate or reorder tick work; manual <see cref="Spawn"/> does not
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/// pass through here.
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/// </summary>
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public virtual void OnTick()
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{
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if (_group)
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{
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