Adds missing gump components. (#111)

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Kamron Batman 2020-04-24 21:31:31 -07:00 committed by GitHub
parent 18b7cee52a
commit c116dff3e8
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25 changed files with 531 additions and 1045 deletions

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@ -25,70 +25,43 @@ namespace Server.Gumps
public class GumpCheck : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("checkbox");
private int m_ID1, m_ID2;
private bool m_InitialState;
private int m_SwitchID;
private int m_X, m_Y;
public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
m_X = x;
m_Y = y;
m_ID1 = inactiveID;
m_ID2 = activeID;
m_InitialState = initialState;
m_SwitchID = switchID;
X = x;
Y = y;
InactiveID = inactiveID;
ActiveID = activeID;
InitialState = initialState;
SwitchID = switchID;
}
public int X
{
get => m_X;
set => Delta(ref m_X, value);
}
public int X { get; set; }
public int Y
{
get => m_Y;
set => Delta(ref m_Y, value);
}
public int Y { get; set; }
public int InactiveID
{
get => m_ID1;
set => Delta(ref m_ID1, value);
}
public int InactiveID { get; set; }
public int ActiveID
{
get => m_ID2;
set => Delta(ref m_ID2, value);
}
public int ActiveID { get; set; }
public bool InitialState
{
get => m_InitialState;
set => Delta(ref m_InitialState, value);
}
public bool InitialState { get; set; }
public int SwitchID
{
get => m_SwitchID;
set => Delta(ref m_SwitchID, value);
}
public int SwitchID { get; set; }
public override string Compile(NetState ns) => $"{{ checkbox {m_X} {m_Y} {m_ID1} {m_ID2} {(m_InitialState ? 1 : 0)} {m_SwitchID} }}";
public override string Compile(NetState ns) =>
$"{{ checkbox {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(m_X);
disp.AppendLayout(m_Y);
disp.AppendLayout(m_ID1);
disp.AppendLayout(m_ID2);
disp.AppendLayout(m_InitialState);
disp.AppendLayout(m_SwitchID);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(InactiveID);
disp.AppendLayout(ActiveID);
disp.AppendLayout(InitialState);
disp.AppendLayout(SwitchID);
disp.Switches++;
}
}
}
}