Adds missing gump components. (#111)
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25 changed files with 531 additions and 1045 deletions
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@ -25,70 +25,43 @@ namespace Server.Gumps
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public class GumpCheck : GumpEntry
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{
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private static readonly byte[] m_LayoutName = Gump.StringToBuffer("checkbox");
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private int m_ID1, m_ID2;
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private bool m_InitialState;
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private int m_SwitchID;
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private int m_X, m_Y;
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public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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m_X = x;
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m_Y = y;
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m_ID1 = inactiveID;
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m_ID2 = activeID;
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m_InitialState = initialState;
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m_SwitchID = switchID;
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X = x;
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Y = y;
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InactiveID = inactiveID;
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ActiveID = activeID;
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InitialState = initialState;
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SwitchID = switchID;
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}
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public int X
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{
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get => m_X;
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set => Delta(ref m_X, value);
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}
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public int X { get; set; }
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public int Y
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{
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get => m_Y;
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set => Delta(ref m_Y, value);
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}
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public int Y { get; set; }
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public int InactiveID
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{
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get => m_ID1;
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set => Delta(ref m_ID1, value);
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}
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public int InactiveID { get; set; }
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public int ActiveID
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{
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get => m_ID2;
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set => Delta(ref m_ID2, value);
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}
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public int ActiveID { get; set; }
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public bool InitialState
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{
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get => m_InitialState;
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set => Delta(ref m_InitialState, value);
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}
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public bool InitialState { get; set; }
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public int SwitchID
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{
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get => m_SwitchID;
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set => Delta(ref m_SwitchID, value);
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}
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public int SwitchID { get; set; }
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public override string Compile(NetState ns) => $"{{ checkbox {m_X} {m_Y} {m_ID1} {m_ID2} {(m_InitialState ? 1 : 0)} {m_SwitchID} }}";
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public override string Compile(NetState ns) =>
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$"{{ checkbox {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_ID1);
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disp.AppendLayout(m_ID2);
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disp.AppendLayout(m_InitialState);
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disp.AppendLayout(m_SwitchID);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(InactiveID);
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disp.AppendLayout(ActiveID);
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disp.AppendLayout(InitialState);
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disp.AppendLayout(SwitchID);
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disp.Switches++;
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}
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}
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}
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}
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