Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -138,7 +138,7 @@ namespace Server.Mobiles
AddLoot(LootPack.Gems, 4);
}
public override double GetControlChance(Mobile m, bool useBaseSkill)
public override double GetControlChance(Mobile m, bool useBaseSkill = false)
{
double tamingChance = base.GetControlChance(m, useBaseSkill);

View file

@ -57,7 +57,7 @@ namespace Server.Mobiles
return true;
}
public override double GetControlChance(Mobile m, bool useBaseSkill)
public override double GetControlChance(Mobile m, bool useBaseSkill = false)
{
return 1.0;
}

View file

@ -57,7 +57,7 @@ namespace Server.Mobiles
return true;
}
public override double GetControlChance(Mobile m, bool useBaseSkill)
public override double GetControlChance(Mobile m, bool useBaseSkill = false)
{
return 1.0;
}

View file

@ -55,7 +55,7 @@ namespace Server.Mobiles
return true;
}
public override double GetControlChance(Mobile m, bool useBaseSkill)
public override double GetControlChance(Mobile m, bool useBaseSkill = false)
{
return 1.0;
}

View file

@ -168,7 +168,7 @@ namespace Server.Mobiles
return 0x2C8;
}
public override double GetControlChance(Mobile m, bool useBaseSkill)
public override double GetControlChance(Mobile m, bool useBaseSkill = false)
{
return 1.0;
}