Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -80,15 +80,14 @@ namespace Server.Multis
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
BaseCreature bc = m as BaseCreature;
if (bc != null)
if (m is BaseCreature bc)
{
bc.RangeHome = wanderRange;
bc.Home = loc;
}
if (m is BaseVendor || m is Banker)
if (m is BaseVendor)
m.Direction = Direction.South;
m.MoveToWorld(loc, Map);