Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -15,12 +15,10 @@ namespace Server.Multis.Deeds
protected override void OnTarget(Mobile from, object o)
{
IPoint3D ip = o as IPoint3D;
if (ip != null)
if (o is IPoint3D ip)
{
if (ip is Item)
ip = ((Item)ip).GetWorldTop();
if (ip is Item item)
ip = item.GetWorldTop();
Point3D p = new Point3D(ip);
@ -139,9 +137,8 @@ namespace Server.Multis.Deeds
}
else
{
ArrayList toMove;
Point3D center = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
HousePlacementResult res = HousePlacement.Check(from, MultiID, center, out toMove);
HousePlacementResult res = HousePlacement.Check(from, MultiID, center, out ArrayList toMove);
switch (res)
{
@ -155,10 +152,10 @@ namespace Server.Multis.Deeds
{
object o = toMove[i];
if (o is Mobile)
((Mobile)o).Location = house.BanLocation;
else if (o is Item)
((Item)o).Location = house.BanLocation;
if (o is Mobile mobile)
mobile.Location = house.BanLocation;
else if (o is Item item)
item.Location = house.BanLocation;
}
break;