Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.
This commit is contained in:
parent
9542c79ea4
commit
c155c82325
115 changed files with 644 additions and 1041 deletions
|
|
@ -538,25 +538,19 @@ namespace Server.Multis
|
|||
{
|
||||
Item fixture = Fixtures[i];
|
||||
|
||||
if (fixture is HouseTeleporter)
|
||||
if (fixture is HouseTeleporter tp)
|
||||
{
|
||||
HouseTeleporter tp = (HouseTeleporter)fixture;
|
||||
|
||||
for (int j = 1; j <= Fixtures.Count; ++j)
|
||||
{
|
||||
HouseTeleporter check = Fixtures[(i + j) % Fixtures.Count] as HouseTeleporter;
|
||||
|
||||
if (check != null && check.ItemID == tp.ItemID)
|
||||
if (Fixtures[(i + j) % Fixtures.Count] is HouseTeleporter check && check.ItemID == tp.ItemID)
|
||||
{
|
||||
tp.Target = check;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (fixture is BaseHouseDoor)
|
||||
else if (fixture is BaseHouseDoor door)
|
||||
{
|
||||
BaseHouseDoor door = (BaseHouseDoor)fixture;
|
||||
|
||||
if (door.Link != null)
|
||||
continue;
|
||||
|
||||
|
|
@ -630,9 +624,7 @@ namespace Server.Multis
|
|||
|
||||
for (int j = i + 1; j < Fixtures.Count; ++j)
|
||||
{
|
||||
BaseHouseDoor check = Fixtures[j] as BaseHouseDoor;
|
||||
|
||||
if (check != null && check.Link == null && check.Facing == linkFacing &&
|
||||
if (Fixtures[j] is BaseHouseDoor check && check.Link == null && check.Facing == linkFacing &&
|
||||
check.X - door.X == xOffset && check.Y - door.Y == yOffset && check.Z == door.Z)
|
||||
{
|
||||
check.Link = door;
|
||||
|
|
@ -725,9 +717,7 @@ namespace Server.Multis
|
|||
|
||||
public static void ApplyFoundation(FoundationType type, MultiComponentList mcl)
|
||||
{
|
||||
int east, south, post, corner;
|
||||
|
||||
GetFoundationGraphics(type, out east, out south, out post, out corner);
|
||||
GetFoundationGraphics(type, out int east, out int south, out int post, out int corner);
|
||||
|
||||
int xCenter = mcl.Center.X;
|
||||
int yCenter = mcl.Center.Y;
|
||||
|
|
@ -834,7 +824,8 @@ namespace Server.Multis
|
|||
|
||||
public void BeginCustomize(Mobile m)
|
||||
{
|
||||
if (!m.CheckAlive()) return;
|
||||
if (!m.CheckAlive())
|
||||
return;
|
||||
|
||||
if (SpellHelper.CheckCombat(m))
|
||||
{
|
||||
|
|
@ -1579,6 +1570,7 @@ namespace Server.Multis
|
|||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1706,9 +1698,7 @@ namespace Server.Multis
|
|||
Mobile from = state.Mobile;
|
||||
DesignContext context = DesignContext.Find(from);
|
||||
|
||||
HouseFoundation foundation = World.FindItem(pvSrc.ReadInt32()) as HouseFoundation;
|
||||
|
||||
if (foundation != null && from.Map == foundation.Map && from.InRange(foundation.GetWorldLocation(), 24) &&
|
||||
if (World.FindItem(pvSrc.ReadInt32()) is HouseFoundation foundation && from.Map == foundation.Map && from.InRange(foundation.GetWorldLocation(), 24) &&
|
||||
from.CanSee(foundation))
|
||||
{
|
||||
DesignState stateToSend;
|
||||
|
|
@ -2139,8 +2129,8 @@ namespace Server.Multis
|
|||
|
||||
Table[from] = c;
|
||||
|
||||
if (from is PlayerMobile)
|
||||
((PlayerMobile)from).DesignContext = c;
|
||||
if (from is PlayerMobile pm)
|
||||
pm.DesignContext = c;
|
||||
|
||||
foundation.Customizer = from;
|
||||
|
||||
|
|
@ -2180,11 +2170,8 @@ namespace Server.Multis
|
|||
|
||||
Table.Remove(from);
|
||||
|
||||
if (from is PlayerMobile)
|
||||
((PlayerMobile)from).DesignContext = null;
|
||||
|
||||
if (context == null)
|
||||
return;
|
||||
if (from is PlayerMobile pm)
|
||||
pm.DesignContext = null;
|
||||
|
||||
context.Foundation.Customizer = null;
|
||||
|
||||
|
|
@ -2437,7 +2424,7 @@ namespace Server.Multis
|
|||
|
||||
++planeCount;
|
||||
|
||||
int size = 0;
|
||||
int size;
|
||||
|
||||
if (i == 0)
|
||||
size = width * height * 2;
|
||||
|
|
@ -2573,7 +2560,7 @@ namespace Server.Multis
|
|||
|
||||
while (count > 0)
|
||||
{
|
||||
SendQueueEntry sqe = null;
|
||||
SendQueueEntry sqe;
|
||||
|
||||
lock (m_SendQueueSyncRoot)
|
||||
{
|
||||
|
|
@ -2582,7 +2569,7 @@ namespace Server.Multis
|
|||
|
||||
try
|
||||
{
|
||||
Packet p = null;
|
||||
Packet p;
|
||||
|
||||
lock (sqe.m_Root)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue