Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.
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115 changed files with 644 additions and 1041 deletions
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@ -1,4 +1,5 @@
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using System;
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using System.Linq;
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using Server.Items;
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using Server.Network;
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using Server.Spells;
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@ -134,14 +135,9 @@ namespace Server.SkillHandlers
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public override void OnCast()
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{
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Corpse toChannel = null;
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foreach (Item item in Caster.GetItemsInRange(3))
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if (item is Corpse && !((Corpse)item).Channeled)
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{
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toChannel = (Corpse)item;
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break;
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}
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IPooledEnumerable<Corpse> eable = Caster.GetItemsInRange<Corpse>(3);
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Corpse toChannel = eable.ToList().Find(item => item is Corpse corpse && !corpse.Channeled);
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eable.Free();
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int max, min, mana, number;
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