Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -38,9 +38,7 @@ namespace Server.SkillHandlers
for (int i = 0; i < m.Items.Count; i++)
{
BaseArmor armor = m.Items[i] as BaseArmor;
if (armor == null)
if (!(m.Items[i] is BaseArmor armor))
continue;
int materialType = (int)armor.MaterialType;
@ -91,9 +89,7 @@ namespace Server.SkillHandlers
m.AllowedStealthSteps = steps;
PlayerMobile pm = m as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
if (pm != null)
if (m is PlayerMobile pm)
pm.IsStealthing = true;
m.SendLocalizedMessage(502730); // You begin to move quietly.