Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -28,9 +28,7 @@ namespace Server.Spells.Chivalry
public override void OnCast()
{
BaseWeapon weapon = Caster.Weapon as BaseWeapon;
if (weapon == null || weapon is Fists)
if (!(Caster.Weapon is BaseWeapon weapon) || weapon is Fists)
{
Caster.SendLocalizedMessage(501078); // You must be holding a weapon.
}