Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.
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115 changed files with 644 additions and 1041 deletions
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@ -34,7 +34,7 @@ namespace Server.Spells.Chivalry
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foreach (Mobile m in Caster.GetMobilesInRange(3)) // TODO: Validate range
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{
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if (m is BaseCreature && ((BaseCreature)m).IsAnimatedDead)
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if (m is BaseCreature creature && creature.IsAnimatedDead)
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continue;
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if (Caster != m && m.InLOS(Caster) && Caster.CanBeBeneficial(m, false, true) && !(m is Golem))
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@ -54,7 +54,7 @@ namespace Server.Spells.Chivalry
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bool sacrifice = false;
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// TODO: Is there really a resurrection chance?
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double resChance = 0.1 + 0.9 * ((double)Caster.Karma / 10000);
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double resChance = 0.1 + 0.9 * Caster.Karma / 10000.0d;
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for (int i = 0; i < targets.Count; ++i)
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{
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