Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -76,9 +76,7 @@ namespace Server.Spells.Chivalry
Effects.SendMovingParticles(from, to, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head,
0x100);
StatMod mod;
mod = m.GetStatMod("[Magic] Str Offset");
StatMod mod = m.GetStatMod("[Magic] Str Offset");
if (mod != null && mod.Offset < 0)
m.RemoveStatMod("[Magic] Str Offset");
@ -130,8 +128,8 @@ namespace Server.Spells.Chivalry
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
if (o is Mobile mobile)
m_Owner.Target(mobile);
}
protected override void OnTargetFinish(Mobile from)