Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.
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9542c79ea4
commit
c155c82325
115 changed files with 644 additions and 1041 deletions
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@ -67,7 +67,8 @@ namespace Server.Spells.First
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile) m_Owner.Target((Mobile)o);
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if (o is Mobile mobile)
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m_Owner.Target(mobile);
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}
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protected override void OnTargetFinish(Mobile from)
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@ -67,7 +67,8 @@ namespace Server.Spells.First
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile) m_Owner.Target((Mobile)o);
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if (o is Mobile mobile)
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m_Owner.Target(mobile);
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}
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protected override void OnTargetFinish(Mobile from)
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@ -49,7 +49,7 @@ namespace Server.Spells.First
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{
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Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
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}
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else if (m is BaseCreature && ((BaseCreature)m).IsAnimatedDead)
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else if (m is BaseCreature creature && creature.IsAnimatedDead)
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{
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Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
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}
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@ -102,7 +102,8 @@ namespace Server.Spells.First
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile) m_Owner.Target((Mobile)o);
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if (o is Mobile mobile)
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m_Owner.Target(mobile);
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}
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protected override void OnTargetFinish(Mobile from)
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@ -80,7 +80,8 @@ namespace Server.Spells.First
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile) m_Owner.Target((Mobile)o);
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if (o is Mobile mobile)
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m_Owner.Target(mobile);
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}
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protected override void OnTargetFinish(Mobile from)
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@ -34,10 +34,8 @@ namespace Server.Spells.First
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Mobile && m_Spell.CheckBSequence((Mobile)targeted))
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if (targeted is Mobile targ && m_Spell.CheckBSequence(targ))
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{
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Mobile targ = (Mobile)targeted;
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SpellHelper.Turn(m_Spell.Caster, targ);
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if (targ.BeginAction(typeof(LightCycle)))
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@ -67,7 +67,8 @@ namespace Server.Spells.First
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile) m_Owner.Target((Mobile)o);
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if (o is Mobile mobile)
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m_Owner.Target(mobile);
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}
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protected override void OnTargetFinish(Mobile from)
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