Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -66,7 +66,7 @@ namespace Server.Spells.Fourth
) //On OSI you CAN curse yourself and get this effect.
{
TimeSpan duration = SpellHelper.GetDuration(Caster, m);
m_UnderEffect[m] = t = Timer.DelayCall(duration, new TimerStateCallback(RemoveEffect), m);
m_UnderEffect[m] = Timer.DelayCall(duration, new TimerStateCallback(RemoveEffect), m);
m.UpdateResistances();
}
@ -101,8 +101,8 @@ namespace Server.Spells.Fourth
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
if (o is Mobile mobile)
m_Owner.Target(mobile);
}
protected override void OnTargetFinish(Mobile from)