Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.
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c155c82325
115 changed files with 644 additions and 1041 deletions
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@ -46,7 +46,7 @@ namespace Server.Spells.Fourth
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (m is BaseCreature && ((BaseCreature)m).IsAnimatedDead)
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else if (m is BaseCreature creature && creature.IsAnimatedDead)
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{
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Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
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}
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@ -92,7 +92,8 @@ namespace Server.Spells.Fourth
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile) m_Owner.Target((Mobile)o);
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if (o is Mobile mobile)
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m_Owner.Target(mobile);
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}
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protected override void OnTargetFinish(Mobile from)
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