Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -46,7 +46,7 @@ namespace Server.Spells.Fourth
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (m is BaseCreature && ((BaseCreature)m).IsAnimatedDead)
else if (m is BaseCreature creature && creature.IsAnimatedDead)
{
Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
}
@ -92,7 +92,8 @@ namespace Server.Spells.Fourth
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile) m_Owner.Target((Mobile)o);
if (o is Mobile mobile)
m_Owner.Target(mobile);
}
protected override void OnTargetFinish(Mobile from)