Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -46,8 +46,8 @@ namespace Server.Spells.Mysticism
SpellHelper.Turn(Caster, p);
if (p is Item)
p = ((Item)p).GetWorldLocation();
if (p is Item item)
p = item.GetWorldLocation();
List<Mobile> targets = new List<Mobile>();
@ -83,11 +83,7 @@ namespace Server.Spells.Mysticism
foreach (Mobile m in targets)
{
Caster.DoHarmful(m);
int[] types = new int[4];
types[Utility.Random(types.Length)] = 100;
SpellHelper.Damage(this, m, damage, 0, types[0], types[1], types[2], types[3]);
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
double resistedReduction = reduction - m.Skills[SkillName.MagicResist].Value / 800.0;