Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -63,11 +63,7 @@ namespace Server.Spells.Mysticism
VisualEffect(targeted);
int damage = GetNewAosDamage(33, 1, 5, targeted);
int[] types = new int[4];
types[Utility.Random(types.Length)] = 100;
SpellHelper.Damage(this, targeted, damage, 0, types[0], types[1], types[2], types[3]);
SpellHelper.Damage(this, targeted, damage, 0, 0, 0, 0, 0);
SpellPlagueContext context = new SpellPlagueContext(this, targeted);
@ -176,10 +172,7 @@ namespace Server.Spells.Mysticism
m_Explosions++;
m_LastExploded = DateTime.Now;
int[] types = new int[4];
types[Utility.Random(types.Length)] = 100;
SpellHelper.Damage(m_Owner, m_Target, damage, 0, types[0], types[1], types[2], types[3]);
SpellHelper.Damage(m_Owner, m_Target, damage, 0, 0, 0, 0, 0, 100);
if (m_Explosions >= 3)
EndPlague();
@ -222,8 +215,8 @@ namespace Server.Spells.Mysticism
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
if (o is Mobile mobile)
m_Owner.Target(mobile);
}
protected override void OnTargetFinish(Mobile from)