Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.
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9542c79ea4
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c155c82325
115 changed files with 644 additions and 1041 deletions
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@ -39,8 +39,8 @@ namespace Server.Spells.Seventh
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{
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SpellHelper.Turn(Caster, p);
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if (p is Item)
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p = ((Item)p).GetWorldLocation();
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if (p is Item item)
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p = item.GetWorldLocation();
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List<Mobile> targets = new List<Mobile>();
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@ -86,10 +86,9 @@ namespace Server.Spells.Seventh
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else if (!Core.AOS)
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damage /= targets.Count;
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double toDeal;
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for (int i = 0; i < targets.Count; ++i)
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{
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toDeal = damage;
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double toDeal = damage;
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Mobile m = targets[i];
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if (!Core.AOS && CheckResisted(m))
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@ -126,9 +125,7 @@ namespace Server.Spells.Seventh
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D p = o as IPoint3D;
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if (p != null)
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if (o is IPoint3D p)
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m_Owner.Target(p);
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}
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@ -188,8 +188,8 @@ namespace Server.Spells.Seventh
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D)
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m_Owner.Target((IPoint3D)o);
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if (o is IPoint3D d)
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m_Owner.Target(d);
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}
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protected override void OnTargetFinish(Mobile from)
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@ -77,7 +77,8 @@ namespace Server.Spells.Seventh
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile) m_Owner.Target((Mobile)o);
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if (o is Mobile mobile)
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m_Owner.Target(mobile);
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}
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protected override void OnTargetFinish(Mobile from)
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@ -1,4 +1,5 @@
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using System;
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using System.Linq;
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using Server.Factions;
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using Server.Items;
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using Server.Misc;
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@ -65,19 +66,11 @@ namespace Server.Spells.Seventh
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private bool GateExistsAt(Map map, Point3D loc)
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{
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bool _gateFound = false;
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IPooledEnumerable<Item> eable = map.GetItemsInRange(loc, 0);
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foreach (Item item in eable)
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if (item is Moongate || item is PublicMoongate)
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{
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_gateFound = true;
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break;
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}
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bool gateFound = eable.Any(item => item is Moongate || item is PublicMoongate);
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eable.Free();
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return _gateFound;
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return gateFound;
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}
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public void Effect(Point3D loc, Map map, bool checkMulti)
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@ -96,9 +89,9 @@ namespace Server.Spells.Seventh
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else if (!SpellHelper.CheckTravel(Caster, map, loc, TravelCheckType.GateTo))
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{
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}
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else if (map == Map.Felucca && Caster is PlayerMobile && ((PlayerMobile)Caster).Young)
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else if (map == Map.Felucca && Caster is PlayerMobile mobile && mobile.Young)
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{
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Caster.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
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mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
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}
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else if (Caster.Kills >= 5 && map != Map.Felucca)
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{
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@ -207,18 +200,16 @@ namespace Server.Spells.Seventh
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is RecallRune)
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if (o is RecallRune rune)
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{
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RecallRune rune = (RecallRune)o;
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if (rune.Marked)
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m_Owner.Effect(rune.Target, rune.TargetMap, true);
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else
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from.SendLocalizedMessage(501803); // That rune is not yet marked.
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}
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else if (o is Runebook)
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else if (o is Runebook runebook)
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{
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RunebookEntry e = ((Runebook)o).Default;
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RunebookEntry e = runebook.Default;
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if (e != null)
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m_Owner.Effect(e.Location, e.Map, true);
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@ -234,10 +225,8 @@ namespace Server.Spells.Seventh
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else
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from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object.
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}*/
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else if (o is HouseRaffleDeed && ((HouseRaffleDeed)o).ValidLocation())
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else if (o is HouseRaffleDeed deed && deed.ValidLocation())
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{
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HouseRaffleDeed deed = (HouseRaffleDeed)o;
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m_Owner.Effect(deed.PlotLocation, deed.PlotFacet, true);
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}
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else
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@ -104,7 +104,7 @@ namespace Server.Spells.Seventh
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile) m_Owner.Target((Mobile)o);
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if (o is Mobile mobile)m_Owner.Target(mobile);
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}
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protected override void OnTargetFinish(Mobile from)
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@ -59,9 +59,7 @@ namespace Server.Spells.Seventh
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{
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Mobile m = targets[i];
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BaseCreature bc = m as BaseCreature;
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if (bc == null)
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if (!(m is BaseCreature bc))
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continue;
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double dispelChance =
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@ -98,9 +96,7 @@ namespace Server.Spells.Seventh
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D p = o as IPoint3D;
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if (p != null)
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if (o is IPoint3D p)
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m_Owner.Target(p);
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}
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@ -39,8 +39,8 @@ namespace Server.Spells.Seventh
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{
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SpellHelper.Turn(Caster, p);
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if (p is Item)
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p = ((Item)p).GetWorldLocation();
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if (p is Item item)
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p = item.GetWorldLocation();
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List<Mobile> targets = new List<Mobile>();
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@ -120,9 +120,7 @@ namespace Server.Spells.Seventh
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D p = o as IPoint3D;
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if (p != null)
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if (o is IPoint3D p)
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m_Owner.Target(p);
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}
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