Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -39,8 +39,8 @@ namespace Server.Spells.Seventh
{
SpellHelper.Turn(Caster, p);
if (p is Item)
p = ((Item)p).GetWorldLocation();
if (p is Item item)
p = item.GetWorldLocation();
List<Mobile> targets = new List<Mobile>();
@ -86,10 +86,9 @@ namespace Server.Spells.Seventh
else if (!Core.AOS)
damage /= targets.Count;
double toDeal;
for (int i = 0; i < targets.Count; ++i)
{
toDeal = damage;
double toDeal = damage;
Mobile m = targets[i];
if (!Core.AOS && CheckResisted(m))
@ -126,9 +125,7 @@ namespace Server.Spells.Seventh
protected override void OnTarget(Mobile from, object o)
{
IPoint3D p = o as IPoint3D;
if (p != null)
if (o is IPoint3D p)
m_Owner.Target(p);
}