Fixes chaos damage bug with the spell system. Fixes various small other bugs. Fixes more merge cast type checks and uses default values.

This commit is contained in:
Kamron Batman 2018-09-16 21:04:36 -07:00
parent 9542c79ea4
commit c155c82325
115 changed files with 644 additions and 1041 deletions

View file

@ -58,11 +58,7 @@ namespace Server.Spells.Spellweaving
damage /= 100;
}
int[] types = new int[4];
types[Utility.Random(types.Length)] = 100;
SpellHelper.Damage(this, m, damage, 0, types[0], types[1], types[2],
types[3]); //Chaos damage. Random elemental damage
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
}
FinishSequence();
@ -79,7 +75,8 @@ namespace Server.Spells.Spellweaving
protected override void OnTarget(Mobile m, object o)
{
if (o is Mobile) m_Owner.Target((Mobile)o);
if (o is Mobile mobile)
m_Owner.Target(mobile);
}
protected override void OnTargetFinish(Mobile m)