fix: Streamlines gump compilation (#969)
Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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14b63ca48e
commit
c166e113b1
34 changed files with 853 additions and 2258 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Copyright (C) 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpButton.cs *
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* *
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@ -16,68 +16,46 @@
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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namespace Server.Gumps;
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public enum GumpButtonType
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{
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public enum GumpButtonType
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Page = 0,
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Reply = 1
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}
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public class GumpButton : GumpEntry
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{
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public GumpButton(
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int x, int y, int normalID, int pressedID, int buttonID,
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GumpButtonType type = GumpButtonType.Reply, int param = 0
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)
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{
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Page = 0,
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Reply = 1
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X = x;
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Y = y;
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NormalID = normalID;
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PressedID = pressedID;
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ButtonID = buttonID;
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Type = type;
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Param = param;
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}
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public class GumpButton : GumpEntry
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public int X { get; set; }
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public int Y { get; set; }
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public int NormalID { get; set; }
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public int PressedID { get; set; }
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public int ButtonID { get; set; }
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public GumpButtonType Type { get; set; }
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public int Param { get; set; }
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("button");
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public GumpButton(
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int x, int y, int normalID, int pressedID, int buttonID,
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GumpButtonType type = GumpButtonType.Reply, int param = 0
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)
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{
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X = x;
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Y = y;
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NormalID = normalID;
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PressedID = pressedID;
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ButtonID = buttonID;
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Type = type;
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Param = param;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int NormalID { get; set; }
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public int PressedID { get; set; }
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public int ButtonID { get; set; }
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public GumpButtonType Type { get; set; }
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public int Param { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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$"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(LayoutName);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(NormalID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(PressedID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(((int)Type).ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Param.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(ButtonID.ToString());
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writer.Write((ushort)0x207D); // " }"
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}
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writer.WriteAscii($"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}");
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}
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}
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