fix: Streamlines gump compilation (#969)
Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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14b63ca48e
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34 changed files with 853 additions and 2258 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Copyright (C) 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpCheck.cs *
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* *
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@ -16,56 +16,36 @@
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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namespace Server.Gumps;
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public class GumpCheck : GumpEntry
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{
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public class GumpCheck : GumpEntry
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public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("checkbox");
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X = x;
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Y = y;
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InactiveID = inactiveID;
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ActiveID = activeID;
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InitialState = initialState;
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SwitchID = switchID;
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}
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public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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X = x;
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Y = y;
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InactiveID = inactiveID;
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ActiveID = activeID;
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InitialState = initialState;
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SwitchID = switchID;
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}
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public int X { get; set; }
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public int X { get; set; }
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public int Y { get; set; }
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public int Y { get; set; }
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public int InactiveID { get; set; }
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public int InactiveID { get; set; }
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public int ActiveID { get; set; }
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public int ActiveID { get; set; }
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public bool InitialState { get; set; }
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public bool InitialState { get; set; }
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public int SwitchID { get; set; }
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public int SwitchID { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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$"{{ checkbox {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(LayoutName);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(InactiveID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(ActiveID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(InitialState ? '1' : '0');
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writer.WriteAscii(' ');
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writer.WriteAscii(SwitchID.ToString());
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writer.Write((ushort)0x207D); // " }"
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switches++;
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}
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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var initialState = InitialState ? "1" : "0";
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writer.WriteAscii($"{{ checkbox {X} {Y} {InactiveID} {ActiveID} {initialState} {SwitchID} }}");
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switches++;
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}
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}
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