fix: Streamlines gump compilation (#969)

Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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Kamron Batman 2022-03-22 23:46:10 -07:00 • committed by GitHub
parent 14b63ca48e
commit c166e113b1
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34 changed files with 853 additions and 2258 deletions

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Copyright (C) 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpHtml.cs *
* *
@ -16,59 +16,40 @@
using System.Buffers;
using Server.Collections;
namespace Server.Gumps
namespace Server.Gumps;
public class GumpHtml : GumpEntry
{
public class GumpHtml : GumpEntry
public GumpHtml(int x, int y, int width, int height, string text, bool background, bool scrollbar)
{
public static readonly byte[] LayoutName = Gump.StringToBuffer("htmlgump");
X = x;
Y = y;
Width = width;
Height = height;
Text = text;
Background = background;
Scrollbar = scrollbar;
}
public GumpHtml(int x, int y, int width, int height, string text, bool background, bool scrollbar)
{
X = x;
Y = y;
Width = width;
Height = height;
Text = text;
Background = background;
Scrollbar = scrollbar;
}
public int X { get; set; }
public int X { get; set; }
public int Y { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Height { get; set; }
public string Text { get; set; }
public string Text { get; set; }
public bool Background { get; set; }
public bool Background { get; set; }
public bool Scrollbar { get; set; }
public bool Scrollbar { get; set; }
public override string Compile(OrderedHashSet<string> strings) =>
$"{{ htmlgump {X} {Y} {Width} {Height} {strings.GetOrAdd(Text ?? "")} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} }}";
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
writer.Write((ushort)0x7B20); // "{ "
writer.Write(LayoutName);
writer.WriteAscii(' ');
writer.WriteAscii(X.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Y.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Width.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Height.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(strings.GetOrAdd(Text ?? "").ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Background ? '1' : '0');
writer.WriteAscii(' ');
writer.WriteAscii(Scrollbar ? '1' : '0');
writer.Write((ushort)0x207D); // " }"
}
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
var textIndex = strings.GetOrAdd(Text ?? "");
var background = Background ? "1" : "0";
var scrollbar = Scrollbar ? "1" : "0";
writer.WriteAscii($"{{ htmlgump {X} {Y} {Width} {Height} {textIndex} {background} {scrollbar} }}");
}
}