fix: Streamlines gump compilation (#969)
Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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14b63ca48e
commit
c166e113b1
34 changed files with 853 additions and 2258 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Copyright (C) 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpImage.cs *
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* *
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@ -16,60 +16,41 @@
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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namespace Server.Gumps;
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public class GumpImage : GumpEntry
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{
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public class GumpImage : GumpEntry
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public GumpImage(int x, int y, int gumpID, int hue = 0, string cls = null)
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("gumppic");
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public static readonly byte[] HueEquals = Gump.StringToBuffer(" hue=");
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public static readonly byte[] ClassEquals = Gump.StringToBuffer(" class=");
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X = x;
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Y = y;
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GumpID = gumpID;
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Hue = hue;
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Class = cls;
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}
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public GumpImage(int x, int y, int gumpID, int hue = 0, string cls = null)
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{
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X = x;
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Y = y;
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GumpID = gumpID;
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Hue = hue;
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Class = cls;
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}
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public int X { get; set; }
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public int X { get; set; }
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public int Y { get; set; }
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public int Y { get; set; }
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public int GumpID { get; set; }
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public int GumpID { get; set; }
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public int Hue { get; set; }
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public int Hue { get; set; }
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public string Class { get; set; }
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public string Class { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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$"{{ gumppic {X} {Y} {GumpID}{(Hue == 0 ? "" : $"hue={Hue}")}{(string.IsNullOrEmpty(Class) ? "" : $"class={Class}")} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(LayoutName);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(GumpID.ToString());
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if (Hue != 0)
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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var hasHue = Hue != 0;
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var hasClass = !string.IsNullOrEmpty(Class);
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writer.WriteAscii(
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hasHue switch
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{
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writer.Write(HueEquals);
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writer.WriteAscii(Hue.ToString());
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true when hasClass => $"{{ gumppic {X} {Y} {GumpID} hue={Hue} class={Class} }}",
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true => $"{{ gumppic {X} {Y} {GumpID} hue={Hue} }}",
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false when hasClass => $"{{ gumppic {X} {Y} {GumpID} class={Class} }}",
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false => $"{{ gumppic {X} {Y} {GumpID} }}",
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}
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if (!string.IsNullOrWhiteSpace(Class))
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{
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writer.Write(ClassEquals);
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writer.WriteAscii(Class);
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}
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writer.Write((ushort)0x207D); // " }"
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}
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);
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}
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}
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