fix: Streamlines gump compilation (#969)

Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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Kamron Batman 2022-03-22 23:46:10 -07:00 • committed by GitHub
parent 14b63ca48e
commit c166e113b1
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34 changed files with 853 additions and 2258 deletions

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Copyright (C) 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpLabel.cs *
* *
@ -16,42 +16,29 @@
using System.Buffers;
using Server.Collections;
namespace Server.Gumps
namespace Server.Gumps;
public class GumpLabel : GumpEntry
{
public class GumpLabel : GumpEntry
public GumpLabel(int x, int y, int hue, string text)
{
public static readonly byte[] LayoutName = Gump.StringToBuffer("text");
X = x;
Y = y;
Hue = hue;
Text = text;
}
public GumpLabel(int x, int y, int hue, string text)
{
X = x;
Y = y;
Hue = hue;
Text = text;
}
public int X { get; set; }
public int X { get; set; }
public int Y { get; set; }
public int Y { get; set; }
public int Hue { get; set; }
public int Hue { get; set; }
public string Text { get; set; }
public string Text { get; set; }
public override string Compile(OrderedHashSet<string> strings) => $"{{ text {X} {Y} {Hue} {strings.GetOrAdd(Text ?? "")} }}";
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
writer.Write((ushort)0x7B20); // "{ "
writer.Write(LayoutName);
writer.WriteAscii(' ');
writer.WriteAscii(X.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Y.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Hue.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(strings.GetOrAdd(Text ?? "").ToString());
writer.Write((ushort)0x207D); // " }"
}
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
var textIndex = strings.GetOrAdd(Text ?? "");
writer.WriteAscii($"{{ text {X} {Y} {Hue} {textIndex} }}");
}
}